What the project is

  • A digital toolkit designed to help museum visitors engage more meaningfully with art and exhibitions

  • The toolkit comes in the form of a laptop and tablet friendly training program to prepare the learner pre museum visit, and a set of mobile friendly, digital (and printable) prompt cards that will aid the learner during a museum visit.

  • Structured as an interactive ‘choose your own path’ journey through themed rooms: Think, Talk, Explore, Paly.

  • Inspired by real museum experiences and adaptable for both educational and public audiences.

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The Art Museum: a visitors guide

How it helps

  • Empowers visitors to create personalized learning experiences before, during and after a museum visit.

  • Encourages curiosity, conversation, and reflection to deepen engagement with exhibits.

  • Makes museum visits more accessible and enjoyable by reducing feelings of overwhelm.

Learning Techniques used

  • Scenario Based Learning (SBL) to place learners in realistic museum situations.

  • Gamification through interactive maps, activities, and mini-games.

  • Universal Design for Learners (UDL) to cater to varied learning preferences.

  • Self-reflection and active participation via prompts, challenges, and ‘slow looking’ exercises.

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Tools used

  • Articulate storyline for learning design.

  • Figma for UI/UX design, interactive mapping and prototyping.

  • Procreate for visual assets and branding.

  • Canva for designing digital/printable prompt cards, layouts, and QR codes.

  • Google forms for creating evaluation surveys.

  • Google cloud for storing the course for web usability.

  • iMovie for audio editing.