The Art Musuem:

a visitors guide

What the project is

  • A digital toolkit designed to help museum visitors engage more meaningfully with art and exhibitions

  • The toolkit comes in the form of a laptop and tablet friendly training program to prepare the learner pre museum visit, and a set of mobile friendly, digital (and printable) prompt cards that will aid the learner during a museum visit.

  • Structured as an interactive ‘choose your own path’ journey through themed rooms: Think, Talk, Explore, Play.

  • Inspired by real museum experiences and adaptable for both educational and public audiences.

Start the course

A museum map is used to navigate the training.

Sample of mobile friendly prompt cards available to download.

How it helps

  • Empowers visitors to create personalized learning experiences before, during and after a museum visit.

  • Encourages curiosity, conversation, and reflection to deepen engagement with exhibits.

  • Makes museum visits more accessible and enjoyable by reducing feelings of overwhelm.

CLICK to download mobile friendly prompt cards

Download

Learning Techniques used

  • Scenario Based Learning (SBL) to place learners in realistic museum situations.

  • Gamification through interactive maps, activities, and mini-games.

  • Universal Design for Learners (UDL) to cater to varied learning preferences.

  • Self-reflection and active participation via prompts, challenges, and ‘slow looking’ exercises.

Download

CLICK to download printer friendly prompt cards

Sample of mobile friendly prompt cards

Illustrations created in Procreate

Tools used

  • Articulate storyline for learning design.

  • Figma for UI/UX design, interactive mapping and prototyping.

  • Procreate for visual assets and branding.

  • Canva for designing digital/printable prompt cards, layouts, and QR codes.

  • Google forms for creating evaluation surveys.

  • Google cloud for storing the course for web usability.

  • iMovie for audio editing.

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