What the project is
A digital toolkit designed to help museum visitors engage more meaningfully with art and exhibitions
The toolkit comes in the form of a laptop and tablet friendly training program to prepare the learner pre museum visit, and a set of mobile friendly, digital (and printable) prompt cards that will aid the learner during a museum visit.
Structured as an interactive ‘choose your own path’ journey through themed rooms: Think, Talk, Explore, Paly.
Inspired by real museum experiences and adaptable for both educational and public audiences.
The Art Museum: a visitors guide
How it helps
Empowers visitors to create personalized learning experiences before, during and after a museum visit.
Encourages curiosity, conversation, and reflection to deepen engagement with exhibits.
Makes museum visits more accessible and enjoyable by reducing feelings of overwhelm.
Learning Techniques used
Scenario Based Learning (SBL) to place learners in realistic museum situations.
Gamification through interactive maps, activities, and mini-games.
Universal Design for Learners (UDL) to cater to varied learning preferences.
Self-reflection and active participation via prompts, challenges, and ‘slow looking’ exercises.
Tools used
Articulate storyline for learning design.
Figma for UI/UX design, interactive mapping and prototyping.
Procreate for visual assets and branding.
Canva for designing digital/printable prompt cards, layouts, and QR codes.
Google forms for creating evaluation surveys.
Google cloud for storing the course for web usability.
iMovie for audio editing.