The Art Museum: a visitors guide
Tools: Articulate Storyline, Figma, Procreate, Canva, Miro
Learning Objective: By the end of this module, learners will be able to identify, analyse, and apply strategies for using museums as active learning resources.
Outcome: Learners gained an understanding of how cognitive and connective learning differ, their benefits and challenges, and how blended approaches can offer effective solutions..
Impact: By experiencing these theories through scenario-based storytelling, learners developed practical insight into different learning styles and how to apply them in real contexts
Audience
Art and design students, as well as general museum visitors seeking more meaningful, self-directed engagement.
My Role
Instuctional designer, researcher, content creator, and visual designer (map-based navigation, illustrations, prototype build).
Learning Theory
Constructivism and experimental learning, learners built knowledge by exploring museums in ways that connected exhibits to their own ideas and experiences.





