The Art Museum: a visitors guide

Tools: Articulate Storyline, Figma, Procreate, Canva, Miro

Learning Objective: By the end of this module, learners will be able to identify, analyse, and apply strategies for using museums as active learning resources.

Outcome: Learners gained an understanding of how cognitive and connective learning differ, their benefits and challenges, and how blended approaches can offer effective solutions..

Impact: By experiencing these theories through scenario-based storytelling, learners developed practical insight into different learning styles and how to apply them in real contexts

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Audience

Art and design students, as well as general museum visitors seeking more meaningful, self-directed engagement.

My Role

Instuctional designer, researcher, content creator, and visual designer (map-based navigation, illustrations, prototype build).

Learning Theory

Constructivism and experimental learning, learners built knowledge by exploring museums in ways that connected exhibits to their own ideas and experiences.

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Cognitive and Connective Learning